AI Insights · Timothy · March 2024
Top 5 Sandbox-like Games in the Netherlands Q1 2024
Discover the performance of the top 5 sandbox-like games in the Netherlands for Q1 2024, with insights on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 sandbox-like games in the Netherlands showcased diverse performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active user trends based on data from Sensor Tower.
Roblox from Roblox Corporation experienced a notable fluctuation in weekly revenue, starting at approximately $153K in the first week of January and closing the quarter at around $113K. Weekly downloads for the game showed a steady increase, peaking at nearly 16K in the final week of March. Active users saw a decline from around 1.1M at the beginning of the quarter to slightly over 1M by the end.
Minecraft by Mojang had a relatively stable revenue flow, starting at about $17.8K and ending near $11.6K. Download numbers, however, saw a significant drop, from roughly 3K in early January to just over 400 by the end of March. Active users showed a downward trend, starting at approximately 102K and ending at around 87K.
ZEPETO: Avatar, Connect & Live from NAVER Z Corporation had a mixed performance. Weekly revenue fluctuated, peaking at around $3.1K in early January and tapering off to just under $2K by the end of March. The game saw a consistent download rate, with a peak of around 2.4K in mid-February. Active users remained relatively stable, hovering around 14K to 15K throughout the quarter.
IMVU: 3D Avatar Creator & Chat by IMVU showed a slight decline in weekly revenue, starting at about $1.6K and ending near $1K. Downloads remained relatively low but stable, peaking at 260 in mid-March. Active users fluctuated slightly but remained around 13K throughout the quarter.
Growtopia from Ubisoft had a varied performance. Weekly revenue saw significant peaks and troughs, starting at about $959 and hitting a high of nearly $3K in the final week of March. Downloads were minimal, peaking at 50 in late January. Active users remained steady, averaging around 280 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.